Colony Rush
Potato Battery Games
Colony Rush

A real-time race for land. One swipe, and your people march.

Coming to iOS and Android. Pre-registration opens 11 January.

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  1. Step 1 of 6

    You are blue. 12 people and growing.

  2. Step 2 of 6

    One swipe, and a squad sets off.

  3. Step 3 of 6

    They walk to land no one owns.

  4. Step 4 of 6

    They arrive. It's yours.

  5. Step 5 of 6

    A minute later, red. One strike fails.

  6. Step 6 of 6

    Three sides at once. Yours too.

  1. You are blue. 12 people and growing.

  2. One swipe, and a squad sets off.

  3. They walk to land no one owns.

  4. They arrive. It's yours.

  5. A minute later, red. One strike fails.

  6. Three sides at once. Yours too.

  1. Step 1 of 6

    You are blue. 12 people and growing.

    Your blue capital with 12 people.
  2. Step 2 of 6

    One swipe, and a squad sets off.

    The trail of a swipe from your capital to the grey cell beside it.
  3. Step 3 of 6

    They walk to land no one owns.

    Your squad halfway between the capital and the grey cell.
  4. Step 4 of 6

    They arrive. It's yours.

    The grey cell is blue now, with 11 people.
  5. Step 5 of 6

    A minute later, red. One strike fails.

    The red cell is still red after one strike; your sending cell is down to 16.
  6. Step 6 of 6

    Three sides at once. Yours too.

    The red cell taken from three sides: it is blue now.

Now do it faster.

That match took four minutes. You already know how to win the next one in three.

At one table

Nobody passes the phone. Everyone plays at once.

Lay your phone or tablet flat between you. Everyone takes an edge, with their controls and numbers facing them. Elbows are allowed.

  • Two playersone phone
  • Three or fourbetter on a tablet
  • Short a player?seat a bot
  • Internetnot needed
A tablet lying on a wooden table; two players' hands touch the board at the same moment.
Two on a phone · one at each end, both at once
Four on a tablet · a corner each, all at once

The story campaign

New land, no owner, and every fleet has already sailed.

You reach the beach at dawn. So does someone else.

Green Shore from above: green fields, fir woods and purple crags in a deep blue sea, mist at its far end, two boats side by side on its beach.

The story campaign

New land, no owner, and every fleet has already sailed.

You reach the beach at dawn. So does someone else.

Chapter one · Green Shore

Chapter one · Green Shore

Outrun the son. Then his father.

Holmgard wants this land too. One man claims it, one strikes for it, one waits for it.

  • The Young Prince, a blocky low-poly bust: a pouting young man in a dark fur hat with a green jewel, a falcon at his shoulder.

    Holmgard

    The Young Prince

    A runaway third son, first to call the island his and last to settle it.

  • The Voivode, a blocky low-poly bust: a scowling man with a dark beard, in a pointed steel helm and mail.

    Holmgard

    The Voivode

    The Grand Prince's right hand, quick to strike and slow to guard his own door.

  • The Grand Prince, a blocky low-poly bust: an old man with long grey hair and a grey beard, in a gold-topped cap banded with dark fur.

    Holmgard

    The Grand Prince

    Holmgard's ruler and the prince's father, who lets you run ahead and waits for one mistake.